Antti Tuisku - Bailantai
3D animation for the Olympic Stadium show in Helsinki
I recently had an opportunity to work on a 3D animated visuals for Antti Tuisku's "Bailantai" concert. This project was somewhat challenging yet quite fun to work on. Project’s art director was Ari Levelä (MOBB Helsinki). My tasks were to create and animate several characters, particles and smoke visuals for the stage screens. Characters and animation were created in Cinema 4D and rendered with Redshift.
The show took place in Helsinki Olympic Stadium on the 9th and 10th of September 2022, with over 84 000 viewers in total. The concert was also streamed live and was accessible on demand for one month after the release.
Role:
Character designer, 3D animation, Rendering
Client:
Credits:
Stage and Visual Design: Ari Levelä, Pekka Martti
Visual Team: Ari Levelä, Pekka Martti, Saku Väänänen, Teemu Lehtonen, Joonas Liesimaa, Konsta Fedorov, Love Karlsson, Johan Lindell, Ossi Käki, Anti Sulkanen, Ville Pastell, Teppo Hakkarainen
Screen Content Production: MOBB Helsinki Oy
Keinutaan
The visuals for this song probably were the most fun to work on. I have created Banannaaa character based on one of Antti's single's cover art. We have discussed that banana should wear a black leather kilt to match with the dancers' outfits. To create matching movements of dancers on the stage, I used Antti's recorded dance sequence followed by the motion capture transfer to the character rig. For the kilt on Banannaaa I used native cloth simulation in Cinema 4D.
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Rahan Takii
The main character for this song's visuals was the singer himself. I used Antti's 3D scan to create Ken look-a-like doll, rigged and animated it. According to the stage design plan, I made a doll package for the towers and added subtle animation for the dolls inside. Since the towers were cylindrical in shape, using the slightly distorted flat image gave it a 3D depth effect. Both towers had independent animation sequences.
The main screen was also made in the shape of a box where dolls were animated using motion capture loops. The animation concluded with rain made out of coins. Coins were animated using rigid body simulation to bounce from the objects placed on the stage.
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Peto on Irti
The bull was one of the core elements of the show's visual language. Hence, for the Peto on Irti (Unleash the beast) the art director had an idea for a bull jumping out of the smoke. The golden bull was animated with motion capture loops and was used for the jumping animation on the towers timed in accordance with the song. For the main screen, I created a herd of bulls running from the golden-framed smoke portal towards the edges of the screens. The sequence was rendered with an alpha channel and used in combination with the live feed from the cameras.
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Hyökyaalto
The idea for Hyökyaalto was to make a simple-looking waterfall made out of particles.The particle simulation interacted with the objects on the stage and with rock textured background. The intensity of the falling water varied during the song to create a pulsation effect.
Photos from the show